
Backlash
These rapiers are notorious for unleashing electrical attacks. However,
one must beware - once they are empty of charges, these weapons become
fit only for the scrap heap ...
Weapon Type: +5 Rapier.
Base Damage: (1-10)+5 hit points.
Add-Ons: +13 Armor Rating.
Extra Damage: +15 Electric dmg.
Special: Casts spell Lightning Strike (power level 5) - 10 charges.
Value: 29300.
Scenarios: DoN, DoD.
Double Dealer
For brawny mages, this wonderful weapon enhances its owner's
attacks.
Weapon Type: +2 Staff.
Base Damage: (1-6)+2 hit points.
Add-Ons: +2 Luck;
+2 Movement;
+2 Armor Rating;
+2% Magic Resistance.
Special: Confers 2 bonus attacks/round.
Value: 10000.
Scenarios: WiSL, WoML, DoN, DoD.
Firestrike
Cool to the touch, this weapon of pure adamandine can deliver
devastating fire attacks!
Weapon Type: +5 Nunchuka.
Base Damage: (1-6)+5 hit points.
Extra Damage: +10 Heat dmg.
Special: Casts spell Fireball (power level 5) - 10 charges.
Value: 19000 (Unique Item).
Scenarios: DoN, DoD.
Grimreaper
This is a true weapon of terror and horror.
Weapon Type: +8 Scythe.
Base Damage: (1-12)+8 hit points.
Extra Damage: +16 Cold dmg.
Special: Upon successful hit, inflicts condition Animated/Undead if target fails
DRVs. Special.
Value: 29625 (Unique Item).
Scenarios: RoD.
Mining Pick
The miner's tool ... or a weapon for the desperate.
Weapon Type: Pick, non-magical.
Base Damage: 1-5 hit points.
Value: 5.
Scenarios: WoML, DoN, DoD, RoD.
Reaper's Claw
This terrible weapon is rumored to cause its victims to run away in
fright.
Weapon Type: +6 Scythe.
Base Damage: (1-12)+6 hit points.
Extra Damage: +12 Cold dmg.
Special: Upon successful hit, inflicts condition Fear/Running for 6 rounds if
target fails DRVs. Special.
Value: 10475.
Scenarios: DoN, RoD.
Rod of Eldritch Lightning
A rather large rod capable of greatly shocking opponents for anyone
who knows how to use it.
Weapon Type: +5 Quarterstaff.
Base Damage: (1-5)+5 hit points.
Extra Damage: +15 Electric dmg.
Special: Casts spell Ball Lightning (power level 5) - 30 charges.
Value: 30000.
Scenarios: DoN, RoD.
Scythe
Large and ungainly, but quite fearful as a weapon.
Weapon Type: Scythe, non-magical.
Base Damage: 1-12 hit points.
Value: 195.
Scenarios: DoN, RoD.
Scythe of Doom
The usual foul weapon used by demon reapers.
Weapon Type: +3 Scythe.
Base Damage: (1-12)+3 hit points.
Extra Damage: +6 Cold dmg.
Special: +10% chance to Cause Major Wound upon successful hit.
Value: 6995.
Scenarios: DoN, RoD.
Serpent's Kiss
A gift of Tlarantale to her priestesses, this terrible weapon consists of six
whips in one which animate as venomous serpents when used in melee.
Weapon Type: +2 Whip.
Base Damage: (1-3)+2 hit points.
Special: Upon successful hit, inflicts Poison for 6 rounds if target
fails DRVs. Chemical.
Value: 12050.
Scenarios: WiSL.
Staff of Discharge
A battlestaff rumored to contain live electricity and lightning. Obviously
designed for electromancers.
Weapon Type: +4 Staff.
Base Damage: (1-6)+4 hit points.
Extra Damage: +12 Electric dmg.
Special: Casts spell Cosmic Blast (power level 5) - 15 charges.
Value: 26000.
Scenarios: WoML, DoN, DoD, RoD.
Tanarak
Also known as "Devastator", this dark weapon has only one purpose: to
slay the living.
Weapon Type: +8 Flail.
Base Damage: (1-8)+8 hit points.
Extra Damage: +16 Electric dmg.
Special: 24% chance of inflicting condition Animated/Undead on target upon successful hit.
Value: 30850 (Unique Item).
Scenarios: RoD.
Triple Dealer
For fearless mages, this wonderful weapon enhances its owner's
attacks.
Weapon Type: +6 Staff.
Base Damage: (1-6)+6 hit points.
Add-Ons: +6 Luck;
+6 Movement;
+6 Armor Rating;
+6% Magic Resistance.
Special: Confers 3 bonus attacks/round.
Value: 31000.
Scenarios: DoN, DoD, RoD.
Whiplash
This whip is sure to shock senseless those that it hits.
Weapon Type: +5 Whip.
Base Damage: (1-3)+5 hit points.
Extra Damage: +15 Electric dmg.
Special: 20% chance of inflicting condition Helpless/Stupefied on target upon
successful hit.
Value: 30300.
Scenarios: RoD.

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