CHAPTER 10: DARKNESS OVER SOUTHGATE

In this penultimate chapter, darkness has fallen over all of Southgate. In order to save the city, you will need to weed out all those who remain behind the conspiracy to bring about the prophecy of Zoniax - after all, it is better to have no one profiting from the unfolding of the prophecy, right?

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1) From Westlyn, head over to Southgate. Once near the city, you will find yourself immersed in a dome of darkness and writhing shadows. You will also find that all of the city's outer gates are shut and locked. To enter the city, you will need to go through the sewers (see key in Chapter 4) by entering them from either the mausoleum in the cemetary (see Chapter 1) or the secret entrance east of the cemetary (see Chapter 3). Once in the sewers, head for the exit in Main Sewer Area A that will land you inside the city proper, in the Lowend Burrough (see Southgate key in Chapter 1).

2) Head over to the gates of the Tradelord's Estates: the guards there will recognize you from a description they were given. You will then be escorted inside the Tradelord's mansion.

3) As you arrive in a luxurious study and expecting to meet the
Tradelord of Southgate, you find yourselves instead facing Mel the Handler! He explains that his real name is Melcaster Anjun and that he is the Tradelord, using his "Mel" personna as a disguise and effective means to discretely hire adventurers to perform tasks that serve to protect Southgate, its area of influence and allies (such as Oaklarand). In order to find out where Shades is residing within Southgate, to expose all of those involved in the conspiracy to bring about the prophecy of Zoniax, and to ensure that no one will use Shades' presence to seize power and destabilize the city further, he proposes a logical, methodical, "step-by-step" approach of tackling this tremendous situation:

4) Upon reviewing what you found and unravelled in Chapters 1-4, Melcaster decides that now it the time to tackle those who remain at the very top of the conspiracy. Proceeding from bottom to top of this list, the first head to roll is that of Lord Arax Dragonspear, an influencial and wealthy lord of the city who is also the consort of Holy Mistress Xaria and the purveyor of monies behind the Temple of the End of Days - if not of the whole of the conspiracy as well. If he didn't already, Melcaster will give you a seal of officialdom (see above) and direct you to arrest Lord Dragonspear. Head to the Dragonspear mansion in the High Square Burrough (see Southgate key in Chapter 1). After fighting his rent-a-guards, an enraged and mourning Arax will face-off against you, helped by a captain Lea Shieldmaster (second-in-command to the Warlord of Southgate) and the remainder of his personal retinue. Teach them the the error of their ways. After all is said and done, you will find on Arax an incriminating letter from a certain Ajan Tenmaster, the Warlord of Southgate himself! Return at your conveniance to the Tradelord to proceed to step 5.

5) Thanks to the letter you found on Arax, you now have definite proof of the Warlord's implication in the conspiracy. Thus, Melcaster directs you to arrest
Ajan Tenmaster, corrupted Warlord of Southgate. If he didn't already, Melcaster will give you a seal of officialdom (see above) - then head out to the gates of the Warlord's Estates (see Southgate key in Chapter 1). Surprisingly, the Warlord will be waiting, having expected your impending arrival. In an attempt to save his sorry hide, he will accuse the Tradelord of duplicity and of seeking to seize for himself absolute power to rule Southgate alone. Unfortunately, his stratagem works somewhat: as he launches himself to attack you, many (confused) southgayan soldiers and knights will nonetheless side with him. However, others will side with you instead. Be prepared for this battle: it is a tough, long and drawn-out one! Once the dust settles, return at your leisure to the Tradelord to proceed to step 6.

6) The next head to roll on the 'hit list' is the
Magelord of Southgate. However, absolute proof is required inorder for Melcaster to give you the go-ahead to deal with him:

Key to the Magelord's Tower:
Main Floor
x16y88 - Exit (to magical drawbridge)
x16y86 - Main hall (a battle awaits you there!)
x13y83; x20y83 - Study hall (a battle awaits you there!)
x13y76; x19y76 - Stairs up to Second Floor
x7y74; x22y74 - Dormitory (a battle awaits you there!)
x25y73 - Stairs down to Basement
x16y74 - Dining hall (a battle awaits you there!)
x16y66 - Kitchen
Basement
x61y31 - Stairs up to Main Floor
x52y27; x46y32; x54y32 - Dormitory (a battle awaits you there!)
x57y35 - Storeroom (a battle awaits you there!)
x61y36 - Secret door
x46y37 - Stairs down to Sub-basement
Sub-basement
x56y46 - Stairs up to Basement
x55y47 - Magical diagram leading to secret magical diagram room in Main Sewers (see key in Chapter 4)
Second Floor
x49y55; x55y55 - Stairs down to Main Floor
x44y50 - Study hall
x45y56 - Laboratory (a battle awaits you there!)
x52y50; x52y60 - Meeting room (a battle awaits you there!)
x53y55 - Stairs up to Third Floor
x59y60 - Luxurious study hall (a battle awaits you there!)
x59y54 - Private quarters of Rune Blackstaff
Third Floor
x84y82 - Stairs down to Second Floor
x84y79 - Conference room (a battle awaits you there!)
x78y79 - Private quarters of Xane Alchemos
x78y84 - Secret door
x81y87 - Secret treasure room of Xane Alchemos

7) Whether you enter the Magelord's Tower through the front door (step 6A) or the sub-basement backdoor (step 6B), head as straight as you can to the Second Floor (see key above).

8) Head to the meeting room: Rune Blackstaff will be waiting for you there, along with some his is warlock assistants, having expected you. Have fun ... and good luck!

 9) Then go up to the Third Floor and straight to the conference room:
Xane Alchemos will be expecting you there. He will be flanked by Zantharas, Lord of shadow knights and "on loan" from Shades, along with a couple of shadow knights. Revealing himself as a Death Lord devoted to Orcas, Xane sounds the call to rumble. Be prepared for this one folks ... this battle is nasty!

10) Once all is said and done, rummage through the rest of the tower to your heart's content - if you want to.

11) Head back to give the good news of your success to Melcaster. While there is much to celebrate at having done away with all the figureheads behind the conspiracy, one divinely terrible problem remains: Shades herself. The Tradelord is rather dejected, since he was certain that the dark goddess was hiding at the top of the Magelord's Tower - a "high perch" fitting to a goddess. Offer your own suggestions if you want to, even proposing that Shades may be in fact inside the Tradelord's own mansion! But logic and good sense prevail, so the question remains: where is Shades residing? A resigned Tradelord will set himself to confer with the
High Lord of Southgate while he enjoins you to try to find the goddess by any means necessary. Leaving behind the seal of officialdom, you return outside.

Congratulations! You have eradicated all the figureheads behind the conspiracy to bring about the prophecy of Zoniax! However, Shades' darkness remains over Southgate. With the dark goddess still loose upon the world, what else can you do but keep at the chase? So, it's onward to Chapter 11!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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