CHAPTER 11: FACE-OFF WITH DARKNESS

In this final chapter, you get to stand your ground against Shades, Goddess of the Night, Darkness, Shadows and Intrigue. You may have managed to destroy Gharrok ("merely" a demi-god), but can you even hope to prevail against a genuine Divine Power?

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1) Once back outside the Tradelord's mansion, you now have some hard thinking to do. If you have Strider and/or Agea Soulfire, they will put in their two cents in trying to guess which highest perch or lowest perch Shades might be, in Southgate. If you have Koje Oyoun with you, she will be seemingly bored - most likely because she has guessed already where Shades is hiding but doesn't want to say so just yet. The trick here is not to think in terms of geography (i.e. "high" versus "low") but instead in terms of socio-economics and politics. In other words, the real question to ask is: where lies the political power -or center or 'highest perch'- in Southgate? Why, with the High Lord of Southgate, of course! So, it's off to the High Lord's Estates (see Southgate key in Chapter 1)!

2) As you get to High Lord's estates, the gates will slowly open by themselves - an obvious invitation, don't you think? If you have
Koje with you, she will then giggle with pride at having already guessed that Shades is hiding in the High Lord's castle.

3) As you reach the doors of the High Lord's castle, shadow dragons will materialize to attack you. Show them the "light" ... then enter.

4) As outside, the interior of the castle will be blanketed with a veil of darkness and writhing shadows. Step further north, where you come upon the avatar of
Shades, Goddess of the Night, Darkness, Shadows and Intrigue, who is leisurely reclining on the High Lord's throne. At each side of the throne, you will find the Tradelord and a woman (she is the High Lord - or rather High Lady), both trapped within a field of semi-solid shadows and obviously terrorized. How things play out from this point depend on the following:

5) With Shades gone, the darkness within the castle dissipates. Go speak with the Tradelord and the High Lady, Gwenylin Nelanthyr, who are now free of their shadow prisons. Since everyone need to gather their wits, and since you need some deserved rest, you agree to return to speak with them in 3 days at least. Take your leave and return outside the castle.

6) Once outside, the darkness englobing Southgate will dissipate the moment you take your fist step. The southgayans will rush into the streets and celebrate. Leave the estates of the High Lady and rest. After 3 days or more have passed, return to the castle of the High Lady and receive your reward for heroically saving Southgate.

Congratulations! You have defeated Shades, delving her a severe set-back, and in the process saved not only Southgate, but the whole of the North-Western Azure Coast! You have therefore completed successfully the main story-arc of Dead of Night ... and we hope you enjoyed this scenario for Realmz!

But what comes next? The answer to this fateful question will be forthcoming in the second installment of the Prince of Death Cycle, Dragon of Death, where you will travel to the Middle Azure Coast and contend against not only Shades, but also against Domorash, Goddess of Domination, Conquest, Supremacy and Evil Dragons!

Stay tuned to the same Realmz day, same Realmz time, and same Realmz channel!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.