CHAPTER 3: THE SHADOW HAND OF DEATH

In this chapter, you get to eradicate the entire Southgate chapter of the Shadow Hand assassins' guild.

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1) Return to the Greater Southgate Area - West (see Chapter 5 for key) and look for the secret sewers entrance. Enter the Sewers of the Shadow Hand.

Key to the Sewers of the Shadow Hand:
x76y88 - Ladder to the surface
x76y88 - Door
x81y89 - Tunnel to the Main Sewers of Southgate Under Shadow Hand Control

2) From where you arrive, head to the tunnel leading to the Main Sewers of Southgate Under Shadow Hand Control.

Key to the Main Sewers of Southgate Under Shadow Hand Control:
81y0 - Tunnel to the Sewers of the Shadow Hand
x80y2 - Secret door
x79y2 - Watch room (a battle awaits you there!)
x75y7 - Trap door to Shadow Hand Undersewers
x82y4 - Secret door leading to the Main Southgate Sewers Area G (see Chapter 4)

3) Head to the secret door (see key above) to reach the watch room. After dispatching the assassins guarding the place, open the trap door and go down in the Shadow Hand Undersewers.

Key to the Shadow Hand Undersewers:
x83y13 - Stairs up to Main Southgate Sewers Under Shadow Hand Control
x79y7; x70y8; x70y14; x78y15; x71y16 - Trap (approach with 'search' on!)
x70y20; x64y26 - Door
x66y29 - Ruined room 1 (Triggering a trap will alert the assassins to your presence and they will be present in this room and waiting!)
x75y29 - Ruined room 2 (Triggering a trap will alert the assassins to your presence and they will be present in this room and waiting!)
x79y19 - Secret door
x78y24 - Secret door to ruined room 2 (Triggering a trap will alert the assassins to your presence and they will be present in this room and waiting!)
x72y22 - Stairs down to the Shadow Hand Headquarters

4) From where you land, go to take the secret door at x79y19 in order to reach the secret door to the ruined room 2 (see key above). Then take the stairs to enter the Shadow Hand Headquarters.

Key to the Shadow Hand Headquarters:
x2y2 - Stairs up to the Shadow Hand Undersewers
x6y4 - Kitchen area (a battle awaits you there!)
x13y8; x14y9; x8y15 - Door
x21y8 - Storage room
x6y10; x6y16 - Dormitory of master assassins (a battle awaits you there!)
x10y14; x19y14 - Dormitory of assassins (a battle awaits you there!)
x10y19 - Unoccupied guest room (safe for resting/camping)
x13y19 - Guest room; shadow acolytes of Shades (a battle awaits you there!)
x16y19 - Guest room; shadow clerics of Shades (a battle awaits you there!)
x19y19 - Guest room; shadow priests of Shades (a battle awaits you there!)
x22y19 - Chapel of Shades (a battle awaits you there!)
x22y15 - Conference hall (a battle awaits you there!)
x30y15 - Secret door
x36y15 - Secret treasury of the Shadow Hand
x28y8 - Private study of Zom Amph
x27y4 - Private room of Zom Amph

5) Head as straight as you can to the chapel of Shades. After fighting off the assassins and priests attending service there, render the statue of Shades there useless (make good use of the spell destroy magic, or render it to rubble with iron spikes or a mining pick).

6) From there, head to the
conference hall and fight it out with Zom Amph, Grand Dagger of the Southgate chapter of the Shadow Hand, and his closest advisors (note: if you triggered a trap in the Shadow Hand Undersewers, then Zom Amph will be waiting with a score of assassins to boot). After the fight, Shadow Panther will leave for Enduur to report to his superiors. Then proceed to search Zom's throne: you will find some interesting items, along with an invitation pass (useful for later).Then head to Zom's private study to find a map and read a half-finished letter on his work desk, addressed to Lauron Blackmantle.

7) Afterward, have fun in cleaning up the dormitories and rooms of the rest of the headquarters.

8) Return to the surface and head to the Front Gates Tavern and Inn to get your reward from Mel. After some deserved rest, take the j
ob from Mel of slaying Xaraxas.

Congratulations! You have rid Southgate of the Shadow Hand! You can now tackle Chapter 4 (most suggested), or Chapters 1-2, 5-9!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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