CHAPTER 6: THE BEAST LORD COMETH

In this chapter, you hunt down a self-styled Beast Lord, a wizard who'se passion is to create monstrous versions of nature. Of course, this evil wizard is part of the same conspiracy to bring about the prophecy of Zoniax ...

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1) From Westlyn, head eastward to Woodsgrove. You can use two roads: a) the panoramic north-east road which makes you pass through the Greater Southgate Area - North and Farstone (see Chapter 7 for key); or b) if the Faerie Crossings bridge is extended anew (see Chapter 5), the panoramic road south and east making you pass through the Wolvesden Woodlands and Oaklarand (see key below).

Key to the Wolvesden Woodlands:
Northern Area
x3y45 - Woodsgrove Trade Depot (get a caravan escort job there!)
x7y46 - Stonewall River bridge
x36y46 Northern Great River bridge at Woodsgrove
x44y45; x47y74 - Oaklarand defense citadel
x56y79 - Temple of Luntarath Oakleaves (Lugath)
x40y87 - Temple of Mystaryl Songwhisper (Myst)
x19y60 - Temple of Mielliki Maidentree (Selinada/Miellakar)
x35y81; x15y77; x4y86 - Elven village
x50y40 - Secret door to the Vale of the Beast Lord
x75y36 - Vale of the Beast Lord
x81y86 - Castle of the Beast Lord (a battle awaits you there!)
Woodsgrove
x16y37 - The Friendly Unicorn inn and tavern
x16y34 - Woodsgrove Town Hall
x18y36 - Woodsgrove General Store
North-Western Area
x81y88 - Oaklarand defense citadel
South-Western Area
x80y24; x12y80; x86y35; x79y74; x49y76 - Oaklarand defense citadel
x77y26 - Faerie Crossings bridge
x80y40; x50y62; x38y76; x65y49; x86y66; x70y67; x20y77 - Elven village
x80y55 - Temple of Mielliki Maidentree (Selinada/Miellakar)
Southern Area
x76y44; x61y68; x5y13; x37y4; x50y13; x39y47; x18y67; x5y18; x43y4; x42y38; x23y41 - Oaklarand defense citadel
x62y3; x70y44; x55y46; x67y59; x50y61; x7y70; x29y56; x4y40; x7y55 - Elven village
x75y1; x69y24; x72y15; x70y35 - Elven village (destroyed)
x88y5 - Secret door to underearth and medusae ruins (see Rest of DoN)
x2y14 - Oaklarand Western Trade Depot
x48y1 - Oaklarand Northern Trade Depot (get a caravan escort job there!)
x56y9 - Temple of Peldrion Soulkeeper (Essans)
x48y28 - Militia Tranyanek Aulkaranymon Academe
x46y61 - Temple of Hannali Celanil (Jaele)
x52y38 - Temple of Starystyl Astrae (Astrane)
x42y50 - Temple of Taristyl Lhaerie (Lharishar)
x14y40 - Temple of Labelas Enoreth (Quanthaas)
Oaklarand
x5y15; x40y3; x40y39; x24y42; x48y14; x37y45 - City gates
x10y14 - The Night Owl General Store
x10y16 - Exotica Planitia
x13y16 - The Singing Faerie tavern
x15y15 - The Sleeping Maiden inn
x21y11 - Temple of Odaril Peacesinger (Odan)
x24y19 - Oaklaryl Lake bridge
x39y6 - Unearthed Arcana
x41y6 - The Midnight Oil General Store
x39y9 - Blissful Dreams inn
x41y10 - Joyful Spirits tavern
x45y15 - Hawkeye's Long Shot
x15y31 - Toristoth Cognitia
x18y31 - Tulanthe Arcana
x23y28 - City and Justice Halls
x27y28 - Foundation stone
x9y29; x25y34; x29y34; x36y34; x33y38; x30y44 - Noble Mansion
x27y41 - Silverlinings Store
x38y40 - Hidebound Shop
x32y29; x33y22 - Royal Estates
x34y28; x42y27; x40y22; x47y24 - Defense citadel
x37y26 - Royal Castle

2) In Woodsgrove, go speak with the Lady Mayor, Allanys Songweaver. You can meet her during day-time at the town hall. The glib former minstrel-adventuress will give you the job of getting rid of the Beast Lord (for extra reward!).

3) Next, head to the Friendly Unicorn inn and tavern to hook up with
Ellias Sulkwood, Captain of the Woodsmen of Woodsgrove - he will tag along with you, if only to keep his eyes on you.

4) From Woodsgrove, head east and south to Oaklarand (see key above). With Relana Springbow in tow, head to the Royal Castle during day-time for an audience with Her Majesty, Queen Anethil Stareyes, monarch of Oaklarand. She will also give you the task of dealing with the Beast Lord (for even more reward!) and the medusae which are destroying elven villages (see Rest of DoN).

5) Head back northward to the Northern Area of the Wolvesden Woodlands and head for the castle of the Beast Lord (see key above). Be warned that flying guardians will swoop down to attack you as you try to enter the castle (see key below).

Key to the Castle of the Beast Lord:
Main Floor
x0y16 - Exit
x3y16 - Inner court (a battle awaits you there!)
x6y12 - Shambling mounds' pen (a battle awaits you there!)
x13y13 - Spiders' pen (a battle awaits you there!)
x6y20 - Vulg wolves' pen (a battle awaits you there!)
x13y20 - Axe beaks' pen (a battle awaits you there!)
x17y16 - Arboritum (a battle awaits you there!)
x23y11 - Greckle quarters (a battle awaits you there!)
x23y21 - Hag quarters (a battle awaits you there!)
x24y16 - Secret door
x25y12 - Stairs up to Second Floor
x25y20 - Stairs down to Basement
Basement
x87y72 - Stairs up to Main Floor
x82y67; x82y69; x76y67; x76y69 - Storeroom
x72y68 - Cell (Jander)
Second Floor
x27y43 - Stairs down to Main Floor
x19y42; x19y50 - Banquet Hall
x14y52 - Craven gargolyle aerie (a battle awaits you there!)
x14y55 - Wide flight shaft
x8y46 - Harpy aerie (a battle awaits you there!)
x1y46 - Flight platform
x14y40 - Bat colony aerie (a battle awaits you there!)
x14y37 - Small light shaft
x18y46 - Stairs up to Third Floor
Third Floor
x87y8 - Stairs down to Second Floor
x83y4; x71y12 - Door
x81y4 - Kitchen
x82y7 - Study of Fajik Byostra (a battle awaits you there!)
x77y7 - Laboratory (a battle awaits you there!)
x76y10 - Private room of Fajik Byostra
x70y9 - Dragon lizard aerie (a battle awaits you there!)
x69y12 - Annis quarters (a battle awaits you there!)

6) After taking care of the giant troll guardians in the inner court, head for the stairs to the Basement (see key above).

7) Go straight to the cell and free
Jander Greencloak. Feed him and heal him as best as you can - then he'll have the strength to complete his healing by himself. He tells you that he was stalking the Beast Lord, named Fajik Byostra, to rid the area of him. He tells you that he stumbled upon a meeting between Byostra and a priest of Shades named Lauron Blackmantle in a large dinning hall on the Second Floor, before being captured. Jander gladly joins you.

8) Head back to the Main Floor and take the stairs to the Second Floor. Once in the banquet hall, walk along the eastern wall to bump into the
invisible stairs there. After backing away, click on the encounter button and cast destroy magic to render these stairs visible. Then take the stairs to go to the Third Floor.

9) Head as straight as you can to Fajik's study. After dispatching the mutant guardians of this room, head to Fajik's laboratory: there, the self-styled
Beast Lord of the Wolvesden Woodlands Fajik Byostra will be incensed by your intrusion and will sic more of his mutants on you while at the same time casting spells at you. Have a good fight.

10) Once you are done, explore/clean up to your heart's content the rest of the castle of the formerly-living Beast Lord.

11) Exit the castle and the vale, then head back to Woodsgrove to collect your reward from the Lady Mayor (approach the Town Hall during day-time). The job done,
Ellias Sulkwood will leave your group to resume his duty as captain of the Woodsmen of Woodsgrove.

12) Head back to the Western Way of Westlyn to get your deserved paycheck from Mel. Then choose the
job of taking care of the medusa queen (see Rest of DoN).

13) With Relana still tagging along, trek back eastward to go take care of the medusae (see key above and Rest of DoN). For a maximum of awards, go speak again with Queen Anethil Stareyes only once you have dealt both with Fajik Byostra and the medusae. Once you get your reward from Queen Anethil,
Relana Springbow will leave your group to resume her duties as a captain of the Oaklarand rangers.

14) Then journey back to the Western Way tavern of Westlyn to collect your deserved paycheck from Mel. Take a good rest, then speak to him again and choose the
job of tackling the hill giant problem.

Congratulations! You have solved the problems of Woodsgrove and Oaklarand! You can now tackle Chapter 7 (most suggested), or Chapters 1-5, 8-9!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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