Nation of Anuria
Not all of the empire of Lankharh dissolved or disintegrated when it fell at the end of the War of the Mind Lords, c.a. -10000 A.R. Even despite the exodus of all psionic-endowed ("true blood") lankharhans to a land far north and east they called Keryndhor, some of those non-psionic humans who were left behind in the fragmenting and crumbling empire managed to stave off anarchy and barbarism, holding on to sizeable pockets of civilization few and far between, thus giving birth to new nations. Anuria is one such sibling of the defunct lankharhan empire, having been proclaimed about the time of the fall of Lankharh, and consequently one of the oldest and greatest nations on Anarym - in this respect, Anuria is the de facto oldest nation of the Crystal Sea area.
Secretive, mysterious and ancient, little (if anything) is known of Anuria. This nation is said to be idyllic, peaceful and bountiful, being ruled by near-immortal kings and queens, and where every citizen is immune to disease and enjoys a comfortable life free of toils. Its capital, Anur-Khan, is suspected of being more than sixteen millennia old, having been founded presumably during the times of the emergence of the empire of Telluria (c.a. -15000 A.R.). Anurian cities, such as Anur-Khan, are said to be magnificent and majestic, filled with towers of glass and metal that touch the sky, their glowing lights shining brighter than even the stars themselves.
Highly isolationist and non-interfering, the borders of Anuria are absolutely closed to anyone - the nation apparently not entertaining any diplomatic/economic relations with its neighbors (with a couple of exceptions - see below). Hence, Anuria's advances in knowledge, magics and arts is a subject which remain shrouded in mystery and speculation. However, one thing is certain: Anuria possesses the knowledge of dangerous technomagic sciences and devices from the long lost times of the lankharhan empire, if not of the more older times of Telluria as well, knowledge that has been largely lost today by the rest of the world and which remains protectively guarded by anurians - some say for the security of those younger and more "unstable" nations and cities surrounding Anuria. In any case, Anuria is considered as a genuine military super-power by its neighbors, and has ever remained essentially unbothered by them.
Although isolationist and secretive, Anuria seems to entertain some sort of close relations with the elven nation of Arandor. The exact nature of this relationship remains shrouded in mystery, especially since neither Anuria or Arandor will speak of it, let alone acknowledge it. Nonetheless, every year on the first light of the eve of Sunhold's Festival, a small fleet of magnificent and awe-inspiring flying anurian ships glide over the Crystal Sea to gently settle on the waters and dock at the ports of Anthalas (Arandor's capital), presumably for trade and perhaps more. The flying ships then leave on the first light of the day after Sunhold's Festival to return home - until the next year.
Another exception to Anuria's apparent isolationism is the relations its entertains with three other equally fabled and ancient "super-power" nations which, like itself, emerged directly from the fall of Lankharh: Estharym (to its east), Alander (to its south-east) and Yzunia (to its south). Being as secretive, isolationist and non-interfering as Anuria, Estharym and Alander trade only with their "sister" nation and themselves. In turn, Anuria, Estharym and Alander form a common front at keeping Yzunia in check, which has fallen under the rule of some powerful person (or being) with obvious evil and belligerent/expansionistic tendencies, thus threatening to unleash its devastating technomagic might onto its former three sister nations, as well as against the younger nations and cities of the region.
Anuria is yet to constitute a part of the adventuring locale of a Realmz scenario.
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