
First founded as a forteress by the infamous Warlord Ptaraz, Tanirith has grown over the centuries to become today's center of knowledge and trade in the Sword Lands. Even by the standards of other kingdoms of the Realmz, Tanirith is a very large city, if not easily among the largest of the continent. Tanirith is also known for its grapevine yards, which produce year after year vintages that are always in high demand. Although Tanirith boasts of a sizeable soldiery and militia, the city and its territories of influence are chiefly protected by the knights of the Order of the Flame, a chivalrous knighthood order founded centuries past by the legendary knight Jasper Flameheart. Of late, however, all is not well within the order: indeed, the knights are becoming increasingly lax in their protective duties, if not acting in an outright uncaring manner. In addition, Tanirith's wineyards are rotting away for no reasons, while stranger and more dangerous things are happening in the city's sewers. These problems have left the people of Tanirith, and their ruler -the Lord Paladine-, in a state of disarray and dread.
(x28,y55),
(x18,y30), (x30,y26) and (x62,y26): City gates.
(x44,y26): Gates of Hightown, the upper-class part of the city.
(x17,y34): Thalya's Street Corner Shop.
(x14,y38): The Raging Wyvern.
(x19,y40): A central market is here.
(x20,y42): A bank is here.
(x19,y44): The Journey's End.
(x22,y42): Halls of Justice.
(x28,y42): Location of Adventurers Inc.'s Home office! Come in
and see us, for we have plenty of information and jobs to offer!
Be a trade caravan escort and defend it against
marauders!
(x36,y42):
Building of the Harbor Master - Central Port West.
(x36,y49): Monument to Jasper Flameheart. Rumors abound to the
effect that a secret door leading to the sewers lies next to -or
near- the monument.
Inside Tanirith's sewers:
(x34,y40): A priest of Lharishar is rumored to have made this secret room his "office" to help drifters and poor folks who seek shelter in the sewers.
(x69,y11): Some adventurers have reported a secret door here.
(x72,y4): A secret door leading to an ancient portal is rumored to be here.
Explore
Tanirith's sewers ... at your own risk!
(x38,y58): The
famous Scholar Halls of Tanirith are here; they also house a
temple of Erond.
(x36,y30): Ephaestor's Weapons and Armors.
(x41,y29): Schaxam's Little Shop of Magics.
(x43,y32): Inn of the Sea Trader.
(x42,y39): Building of the Harbor Master - Central Port East.
(x45,y35): Gates to the barracks and training grounds of the
Knighthood of the Flame.
(x43,y46): Some folks says that an Assassins' Guild operates out
of this house. But that can't be true, since assassins were
banned years ago from Tanirith ... right?
(x50,y45): The Captain's Inn.
(x52,y44): Harbor Master - East Port. Ship fares to Wailsrond and
Lantharond may be purchased here; you could also rent your own
ship.
(x50,y47): Another bank is here.
(x53,y47): Another central market is here.
(x52,y49): Tanirith's Exotic Imports.
(x55,y49): The Sailor's Wharf. A secret door leading to the
sewers is rumored to be in this tavern.
(x54,y52): A temple dedicated to Ukkor is here.
(x59,y54): Maroon's Eating Halls. A secret door leading to the
sewers is rumored to be in this establishment of fine cuisine.
(x59,y56): Dungarh's Leatherworks.
(x66,y61): The Mariner's Toolbox.
(x64,y64): Harbor Master - South Port; ship fares to Wailsrond,
Coral Towers and Lantharond can be bought here; or you could rent
your own vessel.
(x43,y10): Gates of Golam Thrall's estates; Lord Thrall is a
powerful Merchant Lord and a member of Tanirith's ruling body,
the High Council.
(x42,y8): Gates of Jarad Noll's estates; Lord Noll is another
powerful Merchant Lord and member of the High Council.
(x34,y10): Gates to the castle of the Lord Paladine.
(x52,y17): Yet another bank.
(x38,y16): Building of the High Council of Tanirith.
(x39,y19): Temple of Tyr.
(x42,y19): Temple of Danuur.
(x43,y22): A Bazaar is here.
(x49,y7): A secret door opening to a tunnel which leads to Jarad
Noll's estates is rumored to be here.
This small, halfling farming community is quite peaceful and idyllic. Being under the protection of Tanirith, it has always been secure; but with the knights of the Flame laxing in their duties, the halflings must now defend themselves against marauders and humanoids.
(x72,y7),
(x72,y1): Village gates.
(x71,y4): Rhondo's General Store.
(x17,y34): A "city-smart" halfling named Daneel
Nimblehands sometimes hangs around here, trying to hook up with
adventuring parties.
(x61,y7): A secret door within the battlements is rumored to be
here.
This small island just south-west of Tanirith and the mainland is the central incarceration facility of the city. Any and all criminals are sent to Tarterys to rot away, often forgotten while forced to live under terrible conditions; that is why the word on the streets of Tanirith is: "Ye don't want ta end yer life in Tarterys: believe ye me!".
(x37,y71):
Gates of the prison.
(x42,y72): A secret tunnel under the island's cliffs is rumored
to be here.
(x40,y72): A secret tunnel under the island's cliffs is rumored
to be here.
The following are known or potential sites of interest scattered in the Eastern Lands.
(x78,y26):
Crypt of Ptaraz.
(x57,y7): A secret tunnel under the mountains has been reported
to be here, just west of Arvoranaan.
(x4,y70): Cove Hold Trade Caravan Waystation.
(x10,y25): Temple of Agrah.
(x22,y1): A secret passage leading underground is rumored to be
on the mountainside here.
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