CHAPTER FOUR: THE IRON HAND OF CORAL TOWERS

In this Chapter, you get to depose a malevolent despot, the Regent Thorgal Ramoor, who's in league with the Overlords (and who happens to be the consort of Nurale Darkstrome, the Pirate Queen); you also get to reinstate the rightful ruler of Coral Towers, Queen Aquillae Ramoor (sister of Thorgal), as well as find the "missing" Princess Jorale (the Queen's daughter). All in a Hero's day's work, no? <wink>

 

(NOTE: As long as you have not defeated the Pirate Queen, it will be impossible to get to Coral Towers -and thus proceed with the present Chapter- because boat fares to this destination will be suspended and boat renting will remain unavailable, as long as the "pirate problem" persists -see Chapter Two)

 

1) Before going to Coral Towers, go speak to the fisherman Daleck in Azure Cove (just east of Wailsrond) and accept to bring the money bag to his brother Mareck in Coral Towers (his wife was unjustly put in prison and he needs the money to buy back her freedom).

 

2) Go to Coral Towers (either by paying a boat fare from Wailsrond or Tanirith, or by sailing there yourself with the boat you have rented, if you have rented one). Once in Coral Towers, immediately go the the Building of the Harbor Master and buy a circulation permit (major rule on Coral Towers under the Regent's despotic reign: do not get in any trouble, or it's over ... really!); you'll be stopped from time to time by mercenary soldiers of the regent to verify if you have that circulation permit or not (and you better have it!). Then go to Mareck's house to give him Daleck's money bag ...

 

3) Go to the Laughing Tempest. If you want to, accept Sorceros as an additional companion (he is not important to any part of the story, although he can still be useful in battle); he hangs out at x26y52 in the tavern. Then go to x36y42, where a suspicious man hangs around. If you have defeated A.D. (and spoke for the first time with General Qui), and if you have been declared Heroes of Wailsrond, the man will talk to you: he's part of the resistance against the evil regent, and enjoins you to go to the resistance's hideout and speak to their leader. Finally, walk around the place, as you'll overhear interesting conversations which give you a good idea about what is going on there.

 

4) Go to the resistance's hideout at x50y74. Having spoken to the resistance member in the tavern, their leader will open the door and let you in. The leader is none other than Princess Jorale Ramoor, who is supposed to have died accidentally at sea with her mother, the Queen. That is a bunch of orc's dung concocted by the Regent Thorgal, which he served to the people of Coral Towers in order for them to accept him as rightful ruler of the throne. Truth is, he made the Queen prisonner and attempted to kidnap Jorale as well, but the princess managed to escape. Jorale tells you that she is certain her mother is dead, and that her resistance group is now poised to storm the castle and depose her despotic uncle. Choose to convince her to try to find the Queen first. Jorale will accept and follow you (although not as a special character, so don't look her up in the allies menu).

 

5) Free the Queen Aquillae! Through the secret passage in the cliffs at x60y68, walk to x68y65: defeat the guards at the entrance of the cave there. Then go east into the cave area, and liberate Queen Aquillae by defeating her captors. As mother and daughter are reunited, the people of Coral Towers will most certainly rise up against Thorgal. Take the time to heal and rest, then go meet the Queen and the Princess at the gates of castle Ramoor: there, you'll be agreably surprised to find not only the resistance fighters, but numerous uprising citizens as well! Together, defeat Thorgal Ramoor and his forces; afterwards, the Queen will give you some important documents that she found (along with a nice reward).

 

And voila! You have completed Chapter Four and you are now set to proceed to Chapter Five (strongly suggested to do next) or Chapter Six.


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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