CHAPTER THREE: SPARK OF EVIL IN SPARKLESTONE
In this chapter, you'll get to uncover more key players of the Overlords conspiracy, as well as help rid Sparklestone of a grave problem that they have with green dragons.
1) Go see Cherond Ironseed, one of the Lords of Sparklestone. He'll tell you that he doesn't like adventurers and would rather see you leave his town. Although lacking in diplomatic skills and somewhat thick-headed, he is the good guy here. Then go to the Smelter's Den, and fish for info (this will provide you with further clues as to what is going on either in the Sword Lands or in Sparklestone).
2) Then go see Lharond Dragonspurr, the second Lord of Sparklestone. If you have defeated A.D. (and his castle was destroyed) and/or if you have been declared Heroes of Wailsrond, he'll ask you to solve a problem that the town has with one of their mines being haunted. Accept to help and he'll take you there; of course, you are being suckered since he works for Golam Thrall (see Chapter Six) and therefore for the Overlords (but you need to be suckered, unfortunately, so that Lharond comes out in the open and then you can deal with him like he deserves). Once you are in the mine, Lharond's men make the entrance collapse ....
3) In the Haunted Mine: From where you start, walk to x5y23 (in search mode) where you'll find fissures in the rock wall there. Hit the encounter button, and use either iron spikes or dig spell (or similar spell or item) ... and that takes you outside and free! Take the time to rest and heal.
4) Go back to see Lharond and defeat him. You'll also find important papers there linking to Golam Thrall and Sardin Firestorm (Chapter Six).
5) Then go back to see Cheron and choose to explain what Lharond tried to do and show him the papers that you found. He'll believe you, and ask you to help Sparklestone to get rid of the green dragon problem; accept.
6) The Green Dragon Caves: go straight to x70y10 (with detect secret spell on) and you'll find a secret door. From there, walk to x65y10, then side-step to x64y9, then keep walking to x61y8, then to x58y10, then side-step to x57y9 and on to x56y10: you get to the first lair of green dragons. After defeating them, while still inside the first lair, go to a secret door at x48y13: from there, side-step to x47y15 then walk to x41y18 and you get to the second lair. After defeating the last green dragons, go to the secret door at x29y16: this takes you to the hoard of the green dragons. Then walk to x37y19 and free the prisonners there; among them is Braggan Stoneheart, a noble dwarf who is on a quest to recover the shield of Galduur for his distraught people, and who happens to be the son of the King of the Dwarven Halls (Braggan is important -although not vital- for Chapter Five; still, he's a durn good addition to your party!). Accept to help him to find the Shield of Galduur. From there, you can either wander around the caves for fun encounters and more loot, or proceed directly with step 7.
7) Collect your reward from Cheron. 'Nuff said <wink> If you have hooked up with Braggan, I suggest that you go through Chapter Four before going back to Aranys to see the grateful merchant that you freed from A.D.'s dungeon (see Chapter One); this is because this merchant will give you the Shield of Galddur, and you'll have to head straight to the Khanark Rockies with an excited (and durn insistent) Braggan to bring back the shield to his people ...
And voila! You've completed Chapter Three and are now set up to proceed to Chapters Four (most recommended to do next), Five and/or Six.
Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.