CHAPTER 16: TERROR OF THE LIVING DEAD
In this chapter, you rid Tanirith of the last threat posed by Sharranth's machinations regarding the city: you get to square off against Zeghor Deathmaster and his hoary hordes of undead.
1) sometimes at night, you may have been attacked by wandering undead in the western side of Tanirith. Head on to Adv. Inc.to take the large job of ridding the city of this undead terror. You'll be given the appropriate key to unlock the gates of the southern cemetary. In the cemetary, use search and walk over to x49y58, where you'll find the means to enter a secret part of the sewers.
2) from where you arrive, pass through the iron doors to
the west and then head to the door further west and north. Be
prepared, because this large room is some sort of stockade full
of all sorts of undead creatures. Take care of them, then head on
to the laboratory (as identified on the figure to the left). As
you walk in the lab, you'll have to face off against flesh golems
and their creators, necromancers. Once done, walk over to the
rack at x36y78 to free Master Athos, a monk of
Astrane. He'll offer to join you (although not crucial to the
story, Athos is nonetheless quite useful) and point you to the
direction of a secret door that leads to a flight of stairs
(x28y88) going down to the undersewers (see figure on the left).
3) once in the undersewers, head straight to the doors at x33y73: this place is a dark chapel, in which you'll happen upon a terrible sacrifice ceremony to Orcas, the God of Terror, Horrors and Undeath. Zeghor Deathmaster is performing the gruesome ceremony, being surrounded by his entourage of necromancers and lots of undead. Good luck.
4) after defeating Zeghor and his croonies, head to the black altar at x33y68 and destroy it (this is a must in order to complete the quest).
5) having done the deed, head to Zeghor's quarters at x32y75: you'll find some interesting correspondence on his workdesk at x30y75 dealing with Ertham Zoh (the Royal warlock of Sharranth), and a secret door at x28y75 which leads to Zeghor's private stash (which includes, of course, the Trickster's Deck).
6) then head right back to the surface and to Adv. Inc., to collect your reward.
Congratulations! You have saved Tanirith from the terror of the living dead! You can now tackle either Chapter 17 (most suggested), Chapter 19, or Chapter 20!
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