CHAPTER 21: TO FIND THE POWER STONE

In this penultimate chapter, you must travel to the island-nation of Umaldyr, of the continent of Anarym, in order to find a mysterious Stone of Power coveted by Primus, the First Speaker of the Inner Council of Overlords. In doing so, you will find only treachery.

1) head to Umaldyr. You can do this by buying a fare (either in Tanirith, Lantharond or Coral Towers) or by renting your own boat (in Tanirith) for a hefty price (but then, adventurers are always loaded with gold, no?).

2) if you sail to Umaldyr as a passenger, you will land in Upper East Umaldyr; if you sail your own boat, then land in the port of Upper East Umaldyr. Here's the key to Upper West and East Umaldyr (if you don't have a boat, simply buy a ticket for a ferry to cross between West and East Upper Umaldyr), as well as to Umaldyr proper:

West Upper Umaldyr

x27y4; x33y14 Gates

x26y7 Upper West Store

x23y9 Waystation of the Long and Winding Road

x25y11 Temple of Ukkor

x30y7 Gates to port

East Upper Umaldyr

x41y9; x55y11; x59y12 Gates to ports

x46y8 Tavern of the Old Lighthouse

x44y10 East Upper Umaldyr Store

x44y12 Harbor Master Building (can rent a boat there)

x53y14 Gates (leads to bridge to Umaldyr proper)

Umaldyr

x53y22; x34y24; x39y36; x57y36 Gates

x58y25 The Parched Stingray

x52y26 Umaldyr's Finest Armors and Weapons

x48y25 Jerod's Street Corner Shop

x47y27 Inn of the Long Journey

x45y26 Central Market

x40y28 Arcane Wonders Galore

x39y23 Temple of Athor

x32y30 Temple of Agrah

x40y30 Temple of Lharishar

x40y33 Seashells Inn

x44y30 Halls of Justice

x46y34 gates to Castle grounds

x50y32 Bank

x51y30 Hunsilar's Leatherworks

x54y30 Temple of Codan

x56y32 Temple of Dianchuur

x58y30 Umaldyr's Exotic Imports

3) if you have not hooked up already with Naryl Thezzat, then go to the Tavern of the Old Lighthouse of Upper East Umaldyr or to the Parched Stingray in Umaldyr proper. Here is the key to the rest of the southern half of the island:

x64y3 Northern ancient lighthouse (accessible by rented/owned boat)

x70y19 Southern ancient lighthouse (accessible by rented/owned boat)

x24y41 West Coast Shipyards Company (can pay for your own boat)

x16y58 old, ruined temple

x18y46 Pine Dale Castle

x52y57 Lake Hold General Store

x48y58 Lake Hold Waystation

x48y61 Lake Hold Castle

Valanyr

x55y70; x43y76 Gates

x54y73 Quiet Reefs Inn

x51y75 Temple of Ukkor

x48y75 Harbor Master Building

x53y76 Castle Valanyr

x51y77 The Mariner's Deck

x49y79 Duckat's Armors and Weapons

x52y80 gates to port

x23y79 Ancient Macremian ruins (accessible by rented/owned boat)

4) with Naryl along, get your own boat (if you don't have one already) and sail to the southern ancient lighthouse. There, climb to the top: you'll get a nice view of the S-SW of the island, allowing you to spot some ancient macremian ruins on a small island just S-SW of the main island. Then sail to this small island.

5) on the small island, go to x29y79 with search on: you will find an illusory wall right next to you, thus allowing you to go to the ruins at x23y79. Note: you need Naryl along with you, as well as having already completed Chapters 11-20. Enter the foreboding ruins.

6) the place is busy with rock giant squatters, so be aware and take care. Walk up to the energy barrier at x50y73. After backing one step, click on the encounter button and chose a phase or teleport spell (or use any item that duplicate these spells). Once on the other side of the barrier, walk up to the water fountains at x50y66 or x51y66, with search on. You will notice that some of the water is dripping and seeping underneath mounds of rock and dirt. Walk one step north of the fountains, then click on the encounter button: chose to use iron spikes or spells like dig hole/shape earth (or items that duplicate these spells). This will reveal buried stairs at x50y63 and x51y63. Use anyone of them to get to the basement.

7) in the basement, go to the secret door at x81y14, the exit through the one at x76y18, in order to pull the lever at x74y17. Then retrace your steps and go to x68y9, where a door is now revealed. Enter the passage behind the door and exit through a strange door at x54y5. Upon crossing this door, a strange mechanical guardian will awaken: if you have the Stone of Tongues, you will be able to give it a command to stand down (you found this in the first macremian ruins you explored; the password is "emergency priority omega"). Then go to the door to the south at x53y12: if you have the Stone of Tongue, you can open this door by punching in the sequence "08302000" (which you also found in the first macremian ruins you explored). The door opens to some old storage room filled with crumbling crates.

8) walk to the crate at x53y16 with search on: there you will find the last remaining (and functional) Power Stone. Don't touch it; just leave it in its container and pick up the container. A seemingly exhilarated Naryl will snatch the box from your hands and reveal herself to be none other than High Praetor Primus, leader of the Overlords! After thanking you for retrieving the stone for him, he leaves without so much as a by your leave, mentioning something vague about having to take care of some unfinished business in Ashkor first.

Oops! Looks like you have ended up doing the biding of the Overlords without realizing it! The stage is now set for the final showdown in Chapter 22!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.