
War in the Sword Lands: Online War Journal
Almost a year has passed since the end of the Year of Trouble. Anthraxus Storm, the King of Sharranth, has finally made his move and unleashed his mercenary army in the Heartlands. The mining town of Sparklestone has been swiftly conquered and now the sharranthine forces are laying siege to the port city of Wailsrond.
War has come to the Sword Lands and your very first task is to tell the Lord Paladine about this grave turn of events.
This is only fitting, since you were the ones that had consistently warned him, and the High Council of Tanirith, of this possibility. But alas, your warnings had fallen upon deaf ears ... until now.
The year is 1167 R.R., Year of the Great War. The place: the Sword Lands.
FOREWORD:
This spoiler sheet provides "walk-through" information pertinent with playing and completing "War in the Sword Lands" (WiSL for short). Since this scenario can be played and completed in many possible ways, and since there are also many side-stories which are not related to the main plot, this spoiler sheet will provide only the details for the most direct (and easiest) pathway of action to complete the story (including for those side-stories that ARE related to the main plot). Note that many locales and places will be mentioned without their coordinates, since these have already been outlined in the Adventurer's Guide to the Sword Lands (the "SL Guide") previously released.
You will notice that this War Journal begins with "Chapter Eleven" instead of a "chapter one". That is simply because WiSL is truly a continuation of the Sword Lands Trilogy that was begun in "Trouble in the Sword Lands" (and which ends, incidentally, with "Chapter Ten").
When you begin WiSL, you will be asked first whether you have played TiSL previously or not. If you have (which is highly recommended), then you will begin as the Heroes of the Sword Lands, the status you achieved back in TiSL. If you have not, then you begin as adventurers natives of the Sword Lands who have taken upon themselves to follow up on the events described in TiSL, especially since the Heroes of the Sword Lands have apparently gone back to Bywater or maybe disapeared altogether. If you have not played TiSL, do not worry much for not really knowing about the story laid out in this first installment of the Sword Lands Trilogy: indeed, the WiSL scenario will supply you with the required knowledge at the right times when needed (with lines such as "you remember hearing about ..." and so on). Nonetheless, we can not say this often enough: this second installment of the Trilogy will be much more enjoyable both story-wise and adventuring-wise if you have already played TiSL.
Finally, remember to exploit as fully as you can the numerous opportunities offered in WiSL for gathering information. These opportunities present themselves invariably in inns and taverns (especially when speaking with barkeeps) or, alternately, at the home office of Adventurers Inc. in Tanirith. Information is power, they say, and this is quite true in the Sword Lands Trilogy scenarios.
We hope you'll enjoy "War in the Sword Lands";
Safe Journeys and Safer Returns!
The Sword Lands and Anarym are © Pierre H. Vachon and Fantasoft LLC
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