CHAPTER 23: A SLAVE TO BE, OR NOT TO BE ?

In this beginning chapter, you find yourselves as slaves in the imperial Lankharhan mines, somewhere in the northwestern Khanark Rockies. The problem is, you have no recollection of any other life than that of being born a slave and working in the mines. Thus, the main goal is to reclaim at least some part of who (or what) you really are, all the while struggling as mongrel slaves.

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- When you start the scenario, you are already in the mines (at x6y7) that you have known all your lives, as mongrel slaves not gifted with psionic powers. Once the introduction is done, equip yourselves with what you have been given and then move straight to your left.
- Further down the mine shaft (x3y7), you will hook up with
Nasslass and Nerylka, two NPCs of the scenario and good friends (as well as slave compatriots) you have known as far as you can remember.
- Whenever you are in the mines, you can actually mine away to your heart's content. To do so, you need:
a) a miner's pick (which you are given at the start), and b) to stand near or at the end of a mine shaft (i.e. areas marked as "mine" on the map bellow). Then, simply click on the encounter button and use your pick: a few hours of hard labor will be rewarded with the excavation of either rough ore, rough gems and/or rough gems stones. Warning: never try to leave the mines (through the normal entrance) without first dumping your mined load into the carts (see key below) - otherwise, you will be severely punished by your Masters!

Key to the mines:
x15y26 - gates (guarded by overseers/psi-warriors). Never try to leave with mined ore (see above) or before 5 PM!
x14y28; x16y27 - guard houses (useful if you start a rebellion - see Chapter 24).
x15y29 - normal exit to surface (and slave quarters - see key below).
x19y31; x7y25; x2y4; x12y31; x31y25; x32y15 - secret doors leading to safe passages (for sleep of just goofing off, out of sight from patrolling overseers).
x24y35; x37y20 - actual safe caves for sleeping or goofing off.
Collection area - many carts are there to dump your load. Simply click on the encounter button and choose the appropriate action.
x28y4 - another secret door leading eventually to the surface (see Chapter 24).

- while wandering throughout the mines, you'll encounter patrols of overseers as well as slaves being punished for whathever reason (testimonials to the ruthless domination the imperials have over non-psionic "mongrels" like your ilk). You may also overhear interesting conversations from fellow slaves, especially one concerning an old, crazy half-orc named Zorg (see Chapter 24).
- when you feel you have done enough work (and its a little past 5 PM), then leave the mines to return to your quarters (see key below).

Key to slave quarters:
x72y2; x74y2; x77y2; x79y2 - entrances to the mines proper.
x80y4 - gates to the storage warehouses (see map below).
x74y5; x77y5 - gates to the mines (guarded).
x80y9 - gates to the slave quarters proper (guarded).
Warning: after returning from the mines to rest in your hut (see below), be sure to not cross the gates after 8:59AM; otherwise, you will be late for the beginning of your (morning) shift and be severely punished! When you return from the mines (after 5 PM), you are handed out your daily allotment of food each time when you cross the gates.
x82y8 - your very own hut to sleep and eat in (true!).
x86y12 - hut of Zorg the half-orc (see Chapter 24).
x74y10 - gates to imperial barracks and residences.
x72y14 - main gates of the "Imperial Mining Center of the Northwestern Khanark Rockies".

- once you have returned to your humble hut and rested well, you can then return the morning after for yet another shift in the imperial mines - either for actual mining or for more snooping about.

Onward to Chapter 24!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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