CHAPTER 25: A NEW HOPE IN NEW CANAAN

In this chapter, you become a member of the ex-slave rebels of New Canaan and perform a couple of tasks that are aimed at the return of the True Gods and the fall of the imperial town of Ylsasnorh. Will you be able to do it all before the God-Emperor of the Province of the Sword Lands takes notice and decides to crush you and your rebel friends, once and for all?

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Key to New Canaan:
x5y76 - Main gates.
x16y72 - Rear gates (leading to farming fields)
x10y66 - Temple (non-functional until the
Holy Book is brought back - see below).
x8y76 - Your new home.
x13y73 - Commisary.
x13y69 - House of Anthraxus Wildstorm (rebel leader).

- once inside New Cannan, you will be welcomed by Riel Half-Elven and Starina Tearmoon, two members of the rebels and great NPC's to have along (of course, if you played at least WiSL already, you know well that Riel Half-Elven was once known as Riel Moonsong, in another time and/or place - but we are getting ahead of ourselves here ...). After a few introductory remarks about New Canaan, Riel and Starina take you to meet their leader. As you arrive before his house (see key above), simply enter.
- inside the house, walk over to the man at x7y9: smiling warmly, he introduces himself as
Anthraxus Wildstorm. If you played at least WiSL, you will get an unsettling vision concerning Anthraxus (i.e. of course, we all know him as the infamous Anthraxus Storm, dreaded Warlord of Sharranth - but again, we are getting ahead of ourselves here ...). In any case, the noble rebel leader chit-chats a bit, before enjoining you to take a good rest in your new home (actually, sharing Riel's and Starina's hut - see key above) and then to equip yourselves in the camp's commissary (see key above) if you need, before returning to see him.
- go to your hut and rest a bit until the next morning. Then go to the commissary and grab whathever catches your fancy, before returning to Anthraxus' house.
- the rebel leader greets you again and gets right down to business, introducing at the same time his good friend and advisor, the lankharhan
Oberon (standing next to him at x6y9). Anthraxus explains that all non-psionics, as well as those gifted with psionics, are in danger as long as the Mentarchs remain in power. He tells of how the Mind Lords (since their return -or second rising- of some 640 years ago) have managed to delude the world that the True Gods were dead, having managed to erase knowledge of magic and faith in order to leave psionics as the sole type of power. However, in the last few centuries, this knowledge was slowly rediscovered by a few, mainly thanks to visions sent by the True Gods. This also happened in New Canaan, who started as a simple camp of fugitive ex-slaves but now has quite grown in population. However, being so close to Ylsasnorh, and with more and more of the rebels rediscovering priestly and wizardly magics, New Canaan stands to become too conspicuous to the God-Emperors' special senses - and thus stands to be discovered. But there is a way: the True Gods have sent auguries that speak of a Holy Book which can protect New Canaan from the scrying powers of the Mentarchs. This book is said to lie somewhere in the Cave of Wailing Winds (see key in Chapter 24): your mission is therefore to retrieve the book. After giving you a map to the cave's location (far to the east of New Canaan - at x72y66), and warning you to stay clear of Ylsasnorh and the imperials, you are set to go!

- once you reach the Cave, walk east to a secret door at x75y66: it will lead you to a series of underground caves and corridors.
Here is the key:
x1y57 - Exit to surface.
x81y63 - Location of the Key Guardian.
x73y44 - Access way to the Lost Temple.
x84y44 - Location of the Lost Temple.
x75y41 - Access way to the ant colony.

- once underground, head straight to the cave of the Key Guardian (x81y63). You need to defeat him in order to acquire his Portal Key.
- from there, head to the access way to the
Lost Temple with search on (x73y44): you need first to hack at the wall of rock in front of you (mining picks are the best for that). This will reveal a portal: you need the Guardian's Portal Key to open it and pass through.
- then head to the Lost Temple and enter it: you will find yourselves in another place altogether!
- walk to the front of the
bas-relief in the center of the large hall you find yourselves in and it will speak to you, offering you a test made of riddles in order to finally meet the temple's oracle face to face (and maybe get the Holy Book of Powers as well). The answer to the first riddle is: time. This opens up something to your right.
- take the stairs revealed and walk to the next bas-relief that you see. The answer to its second riddle is:
paradox. A wall slides to the right and ahead of you.
- take the stairs that are now accessible. You eventually end up facing a veritable wall of fire. To get rid of this hot thing, click on the encounter button and get rid of your thirst (provided that you have a waterskin). The fire goes away, giving you access to another bas-relief. Walk up to it for a third riddle. The answer is:
loop.

- you finally end up in a room with wall-to-wall of mirrors and a sarcophagus in its center. You now hear the oracle of this lost temple, offering a fourth and final riddle. The answer constitutes the sum of the previous three riddles, as applicable to any reality: thus, time + paradox + loop = alternate.

- you are then given access to a room beyond the sarcophagus. Once you enter it, the Oracle of the Temple of Infinity reveals himself and speaks to you. He hints at the fact that the current reality you live in is an alternate that should not exist (if you have yet to have a dream, as mentioned in Chapter 23, he will offer you a similar vision instead, which incidentally will also reawaken dormant spell casting abilities if you had them to begin with!). He also mentions that you are chosen by the Gods, destined to change this false reality. The Oracle also bids you cryptically to "trust those that are not touched by the Hourglass". He then leaves, allowing you to partake of the contents of the chest at x16y77. Take the Book of Powers and you will be thereafter whisked away.
- as you return outside of the lost temple of Infinity, the whole structure will vanish into thin air, as if it never existed. Return to the surface to bring back the book to Anthraxus Wildstorm.

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- the rebel leader will greet you with elation, proclaiming that you must be the Destined (or Chosen Ones) the prophecies speak of, since you managed to bring back the Book of Powers. You notice that Oberon eyes you with some skepticism. Excited at the thought of having the Destined at his side and the Book, Anthraxus now feels confident that the time may have come for the rebels to be more proactive against the Imperials and the God-Emperors. Oberon calls for caution and patience, counseling for careful and meticulous planning before attempting to go directly against the Mentarchs. Anthraxus agrees and enjoins you to take a well deserved rest while he thinks things through, along with Oberon and his other aides.
- return to your hut in order to rest and heal.
- then go to the temple of New Canaan: it will now be fully functional, thanks to you for bringing back the Book of Powers.
- when you return to see the rebel leader, he hashes out his plan: in order to start making a difference, they must first move against
Uther Maddrix, the God-Emperor of the Province of the Sword Lands. However, much strategic intelligence is required and thus you are sent to meet with Selina Vack, a resident of Ylsasnorh and sympathizer-ally of the rebels. He gives you a map to the location of her house, telling you to knock on her door in the evening or during the night; the password she'll ask of you is psion. With Anthraxus' blessings, you are off to Ylsasnorh.

Key to Ylsasnorh:
x21y19 - Outer gates.
x25y24 - Cemetary.
x29y23 - Ylsasnorh Trade Station.
x33y21 - Front gates.
x53y20 - Rear gates.
x48y31 - South gates.
x35y20 - Central Market.
x37y20 - The Golden Tap tavern.
x52y21; x49y30; x23y20 - Stone watchtowers.
x48y22 - Inner gates.
x36y22; x40y22; x44y22; x43y27; x43y29 - Private domains of Imperial Masters.
x49y23; x49y26 - Gates of Imperial administration buildings.
x52y29 - Selina Vack's house.

- head out to the Outer gates of Ylsasnorh. Make sure that the time of the day is between 8:01 AM and much earlier than 7:59 PM. Make your way through the town until you reach Selina's house. Next to her house, risk camping - you'll manage to hide yourself from prying eyes as you nestle between houses.
- wait until around 11 PM and knock on Selina's door. Give her the password and enter.
- inside her house, walk up to her (she stands at x65y85). Although she seems calm and reserved, her eyes appear intensely agitated. As you convey to her Anthraxus' new orders, numerous imperials appear out of nowhere: they've known for a while of Selina's treachery and simply observed her until new contacts would arrive from New Canaan. They want to capture you and force you to give them the location of the rebel camp. Selina whispers that she tried to warn you, but - instead, now she joins you to fight the imperials.
- once the clash is over, Selina urges you to return with haste to New Canaan and warn the rebels that their discovery is imminent. Without further due, you manage to rush out of town (landing at x17y28). From there, return to New Canaan as soon as you can.

- as you cross the gates of New Canaan, thunder and lightning strikes loud as the projected image of Uther Maddrix floats in the skies above the rebel camp. It looks like New Canaan has been found indeed: as numerous imperial troops materialize about the place, the war of New Canaan is on!

- either during the battles or in between, Oberon will come forth and cast a mighty spell that will freeze everything except you and him (it is some sort of time-stop spell). He mumbles about things rushing too fast, but that he has no choice now. With a warm smile, he weaves another spell and transport you and himself to a place altogether different and far removed!

Onward to Chapter 26!


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The Sword Lands and Anarym are © Pierre H. Vachon.

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