CHAPTER 35: END-GAME IN THE ASTRAL PLANE

The last leg of the chase ends in the Astral plane, a strange and alien dimension of psionic energy and psionic proto-matter, all too far removed from your own plane of reality. Truth to tell, the chase began all the way back in TiSL and it has proven to be quite long and arduous. But now, finally, it comes to its inevitable denouement. This time, it is winner takes all. End of the game.

----------------------------------------------------------------------------------------------------------

- you land in the Astral plane on a small island of stabilized spionic proto-matter, at coordinates x46y45. Behind you at x45y45, you notice a strange pulsating diagram: this is a magic portal. Although this seems like the means to return, you will need the right incantation to activate it (see Chapter 36).
- walk to the pier at coordinates x50y45: at that moment, your mind will subconsciously fashion a psionic ship out of the free psionic energies of the plane. This ship will allow you to travel throughout the Astral plane.

- once after boarding you ship, travel to coordinates x73y18, where you will reach another island of stabilized psionic proto-matter. Disembark and walk through the gates at x76y14 or x77y14. You now stand on
Xenon Maximus's domain.
- walk up to Maximus' castle. As you approach, you will be assaulted by a damaging psionic wave attack. Immediately after, the freed essence of the Mentarch
Sappho Nynex will stand before you, demanding that you prostrate yourself before her. Refuse or accept: either way, you have to fight her. Good luck.

- after the fight, take the time to rest and heal, then enter the castle.
- inside, you will be greeted by the free essence of
Xenon Maximus as you take your first step. Of course, he is flanked with his last two siblings, Nuul Zarrakian and Azure Malachys. After Maximus' greeting, step forward further.
- after a few more steps, Maximus goes on speaking to you, crowing. He tells you that the essences of Mentarchs can be free of the need for a corporeal body almost indefinitely, as long as they remain on the Astral Plane. That is how he managed to last for thousands of years without a host. Nonetheless, he was quite happy when Primus Ankh contacted him ten years ago, after finding Lankh'Nar and the dimensional machine he himself had used to escape to the Astral plane in the first place, when the empire fell. But for beings such as Mentarchs, time is meaningless as long as they remain in the Astral plane. He goes on to admit that he will miss Primus, who was a very loyal lackey. But there will be other opportunities for him and his siblings to reclaim their birthright as Ruling Gods of Lhari-Orin, for time is on their side. Maximus then muses that he has sensed that a female mage has settled in the Astral Plane - and relatively near his abode at that (he speaks of the
Sceptanar - see Chapter 36). This means that she has the knowledge to travel the Planes and thus is possessed of great power. Therein lies Maximus' new plan to attempt again to bring about a Second Rising of the Mentarchs: although this mage may not be of lankharhan descent, she will be quite suitable nonetheless as a host for him, and her knowledge will allow him to travel the Planes easily. Having said his piece, Maximus then sicks his two mentarch siblings on you. Good luck.

- having just managed to defeat Zarrakian and Malachys, Maximus then summons powerful creatures from the Astral plane and in turn attacks you (very good luck to ya'll)!

- once the fight is over, you rejoice at having finally defeated Maximus and his mentarch siblings! However, you can't help but think that you should dare not celebrate just yet: indeed, you must leave the Astral Plane and return safely home before you can fully celebrate your victory.
But how do you go about it?

Onward to Chapter 36!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.