CHAPTER 36: THE LONG AND WINDING WAY HOME
At last, you have succeeded. At last, you have decimated the Overlords and destroyed all remaining Mentarchs. But what a hollow victory this could be, if you can't return home?
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back outside of Maximus' empty castle, board your psionic ship
and travel straight down to coordinates x79y81. There, you
disembark on another small island of psionic proto-matter upon
which crystal-like castle has been constructed.
- walk to the castle at x79y83 and speak with the Sceptanar
(hinted to by Maximus earlier on), owner of the
castle. Opt to apologize for bothering her and tell her that you
are lost. She will offer you a very reasonable bargain: she will
help you, but only if you bring back to her a magical item that
indigenous Ashaan'ru have
stolen from her. This item is the serpent's head.
Agree to the bargain.
- board back you psionic ship and head to coordinates x11y76,
another small island with a large fortress-tower built upon it.
This is an Ashaan'ru fortress,
specifically of the brood that stole the Sceptanar's item.
Disembark and walk to the tower at coordinates x12y78: of course,
you will have to fight ashaan'ru guards. After the fight, take
the time to rest and then enter the fortress.
Key
to the Ashaan'ru fortress:
Main floor
x77y81 - exit
x73y83 - stairs to second floor
x78y79 - door
x80y81 - storage room
x80y77 - dormitory (a battle awaits you there!)
x64y79 - door
x62y81 - dormitory (a battle awaits you there!)
x62y77 - dormitory (a battle awaits you there!)
x73y75 - stairs to second floor
x71y72 - dormitory (a battle awaits you there!)
Second floor
x73y16 - stairs to main floor
x75y15 - dormitory (a battle awaits you there!)
x65y13 - door
x65y11 - door
x73y8 - stairs to main floor
x75y9 - dormitory (a battle awaits you there!)
x77y12 - door
x79y12 - stairs to third floor
Third floor
x18y15 - stairs to second floor
x15y15 - breeding chamber. The ashaan'ru brood queen, Xvyxvyxl,
is there along with her elite breeders and drones (a battle
awaits you there!)
x5y15 - treasure bed of the brood queen (includes the serpent's
head)
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with the serpent head in hands, return to the Sceptanar's castle
and speak with her again.
- give her the serpent's head and she will give you the password
to activate the magical portal at x45y45. The password is: ethro
astranox.
- once back at the magical portal, activate it: you will land
back inside the ziggurat of Lankh'Nar, at coordinates x49y44,
right in front of the now dead machine that allowed you to come
to the Astral plane in the first place.
Upon your first step forward, you and your comrades celebrate
with joy and great relief your safe return on Lhari Orin. As the
merriment finally begins to die down, some of your comrades (like
Oberon, Strider, Galduur, Starrune, Nasslass, Sherrinka, and
Lindanyl) will leave to take care of personal affairs, whereas
others (like Riel, Nerylka and Sarin) will remain at your side.
It then dawns on you that you do have a whole new continent to
explore. Who knows now, what mysteries you will uncover on the
continent of Anarym? Who knows what new adventures you are to
find on this vast, unknown continent? And more importantly: what
is next for you, after managing the fantastically heroic feat of
destroying god-like beings such as the Mentarchs? Revitalized and
elated, you set yourself to undertake your next journeys!
Congratulations! You have successfully completed
the main story-arc of Wrath of the Mind Lords. On this very happy
note, the Sword Lands Trilogy draws to an end. It is sincerely
hoped that you enjoyed this Trilogy and found it statisfying to
your adventuring tastes.
So in final parting: Safe journeys and safer returns!
Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.