CHAPTER 36: THE LONG AND WINDING WAY HOME

At last, you have succeeded. At last, you have decimated the Overlords and destroyed all remaining Mentarchs. But what a hollow victory this could be, if you can't return home?

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- back outside of Maximus' empty castle, board your psionic ship and travel straight down to coordinates x79y81. There, you disembark on another small island of psionic proto-matter upon which crystal-like castle has been constructed.
- walk to the castle at x79y83 and speak with the
Sceptanar (hinted to by Maximus earlier on), owner of the castle. Opt to apologize for bothering her and tell her that you are lost. She will offer you a very reasonable bargain: she will help you, but only if you bring back to her a magical item that indigenous Ashaan'ru have stolen from her. This item is the serpent's head. Agree to the bargain.
- board back you psionic ship and head to coordinates x11y76, another small island with a large fortress-tower built upon it. This is an
Ashaan'ru fortress, specifically of the brood that stole the Sceptanar's item. Disembark and walk to the tower at coordinates x12y78: of course, you will have to fight ashaan'ru guards. After the fight, take the time to rest and then enter the fortress.

Key to the Ashaan'ru fortress:
Main floor
x77y81 - exit
x73y83 - stairs to second floor
x78y79 - door
x80y81 - storage room
x80y77 - dormitory (a battle awaits you there!)
x64y79 - door
x62y81 - dormitory (a battle awaits you there!)
x62y77 - dormitory (a battle awaits you there!)
x73y75 - stairs to second floor
x71y72 - dormitory (a battle awaits you there!)
Second floor
x73y16 - stairs to main floor
x75y15 - dormitory (a battle awaits you there!)
x65y13 - door
x65y11 - door
x73y8 - stairs to main floor
x75y9 - dormitory (a battle awaits you there!)
x77y12 - door
x79y12 - stairs to third floor
Third floor
x18y15 - stairs to second floor
x15y15 - breeding chamber. The ashaan'ru brood queen,
Xvyxvyxl, is there along with her elite breeders and drones (a battle awaits you there!)
x5y15 - treasure bed of the brood queen (includes the serpent's head)

- with the serpent head in hands, return to the Sceptanar's castle and speak with her again.
- give her the serpent's head and she will give you the password to activate the magical portal at x45y45. The password is:
ethro astranox.

- once back at the magical portal, activate it: you will land back inside the ziggurat of Lankh'Nar, at coordinates x49y44, right in front of the now dead machine that allowed you to come to the Astral plane in the first place.

Upon your first step forward, you and your comrades celebrate with joy and great relief your safe return on Lhari Orin. As the merriment finally begins to die down, some of your comrades (like Oberon, Strider, Galduur, Starrune, Nasslass, Sherrinka, and Lindanyl) will leave to take care of personal affairs, whereas others (like Riel, Nerylka and Sarin) will remain at your side. It then dawns on you that you do have a whole new continent to explore. Who knows now, what mysteries you will uncover on the continent of Anarym? Who knows what new adventures you are to find on this vast, unknown continent? And more importantly: what is next for you, after managing the fantastically heroic feat of destroying god-like beings such as the Mentarchs? Revitalized and elated, you set yourself to undertake your next journeys!

Congratulations! You have successfully completed the main story-arc of Wrath of the Mind Lords. On this very happy note, the Sword Lands Trilogy draws to an end. It is sincerely hoped that you enjoyed this Trilogy and found it statisfying to your adventuring tastes.

So in final parting: Safe journeys and safer returns!


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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