THE REST OF WRATH OF THE MIND LORDS

As previously mentioned (see Foreword), the current spoilersheet provides only the necessary information for the completion of the main story-arc (and related sub-plots) of WoML. However, there are numerous other opportunities for adventure and exploration in the scenario, as well as lost treasures that await to be found by foolhardy adventurers such as you!

1- Alternate Reality (in the outside wilderness):
- Numerous caves/woodland lairs are inhabited by animals such as bears, wolves, snakes, etc..

2- Alternate Reality (Cave of Wailing Winds):
- Numerous small caves are inhabited by underground fauna.
- Search every skeletal remains that you stumble upon - you could find interesting stuff.
- The caves of spiders, megaloropers, ants and mushmen can provide you with lots of fun - especially if you are not shy about rumbles.

3- In the Past (Central Province):
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- You can get jobs as caravan escorts in Nur'Anaan, if you need a little action along with a nice little paycheck.
- The elven ruins of Aurystan, and the forest itself, may prove interesting for exploration.
- The Nuramin crypt can be quite fun - and also rewarding.

4- In the Past (Eastern Province):
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- You can get jobs as caravan escorts in Tanirith, if you need a little action along with a nice little paycheck.
- The forgotten temple of Lharishar is fun.
- The ruined temple of Graaz'z is feisty (you get to meet Aghanauroch!).
- Hashuur's lost underground keep is filled with fun creatures to meet and has interesting treasures to find.
- Cloud Kill's lair may make you a happy adventurer.
- Unfortunately, the Tarturian crypt and the crypt of Ptaraz are off-limits (well, you *do* - or rather, did- get to explore the final resting place of Ptaraz in TiSL, so ...).

5- In the Past (Western Province):
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- You can get jobs as caravan escorts in Mountedge, if you need a little action along with a nice little paycheck.
- The Narosian crypt can provide much fun.

6- Greater Seacrest area:
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- Numerous non-main-story-arc jobs are also available at the branch of Adventurers Inc. in Seacrest, such as:

i) getting rid of the Highwaymen Band
ii) cleaning the city's park lake of monsters
iii) destroying a greckle lair near Edgemoor
iv) finding out what caused the fall of Duhelarholme (hint: the entity
Obliviox did it). This latter quest is also available "accidentally" by either exploring Crag Keep (search hard) or the abandoned mine (at night) in the gnomish town of Goldyloch (note: while exploring Duhelarholme, you are likely to come face to face with Mergamnon, a powerful wizard. Although you may ask him one question related to the WoML story-arc, it is not really worth it - rather, it is much more fun and rewarding to simply confront him without asking him anything).

- In Wavyn, you can get a quest from Lord Wavion to rid the town of dangerous giant trolls.

7- Scales Swamps:
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- The ancien tellurian ruins can be worth exploring.
- The croc-infested area is hazardous but provides for a good work-out.
- The troll territory can be loads of fun, especially if you like fights.
- Also, a good number of hydra lairs can be also found.

8- The Forgotten Valley (north & south):
- Numerous caves/woodland lairs or river beds are inhabited by animals such as bears, wolves, snakes, crocs, harpies, dogres, etc..
- Numerous barbarian villages are scattered throughout the tropical forest valley - some are welcoming, others can be quite agressive.
- A good number of tiger, hydra and forest giant lairs can be also found.

9- Theft and Brawls
- While in central markets, you may have the opportunity to try to steal from vendors if you cross over their stands; but if you get caught while doing so, chances are you'll end up in jail (and you may also lose some of the NPCs in the process for good, whereas you'll have to find the others to hook with them once more after your sentence is done).
- In the same vein, you can always choose to fight or not when provoked in taverns; but again, chances are you may end up in jail afterwards. Regardless of how or why you are sent to the slammer, you have little choice but to wait out your sentence once you land in jail.


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

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