
Codex of the Hourglass
FOREWORD:
This spoiler sheet provides "walk-through" information
pertinent with playing and completing "Wrath
of the Mind Lords" (WoML for short). Since
this scenario can be played and completed in many possible ways,
and since there are also many side-stories which are not related
to the main plot, this spoiler sheet will provide only the
details for the most direct (and easiest) pathway of action to
complete the story (including for those side-stories that ARE
related to the main plot).
You will notice that this Codex begins with "Chapter
Twenty-Three" instead of a "chapter one". That is
simply because WoML is truly a continuation of the Sword Lands
Trilogy that was begun in "Trouble in the Sword Lands"
(TiSL; which ends with "Chapter Ten) and continued in
"War in the Sword Lands" (WiSL; which ends with
"Chapter Twenty-Two").
When you begin WoML, you will be asked first whether you have
played TiSL and/or WiSL previously or not. If you have played
both TiSL and WiSL (which is highly recommended), then you will
continue on as the heroes of the continuing trilogy. If you
played only TiSL or WiSL, then you will continue as the heroes of
either scenario. Finally, if you have not played either TiSL or
WiSL, then you begin WoML simply as natives of the Sword Lands.
Should this be the case, do not worry much for not really knowing
about the story laid out in the previous two installments of the
Sword Lands Trilogy: indeed, the WoML scenario will supply you
with the required knowledge at the right times when needed (with
lines such as "you remember hearing about ..." and so
on). Nonetheless, we can not say this often enough: this third
installment of the Trilogy will be much more enjoyable both
story-wise and adventuring-wise if you have already played both
TiSL and WiSL.
Finally, remember to exploit as fully as you can the numerous
opportunities offered in WoML for gathering information. These
opportunities present themselves invariably by moving around and
overhearing conversations, in inns and taverns (especially when
speaking with barkeeps) or, alternately, at the offices of
Adventurers Inc. Information is power, they say, and this is
quite true in the Sword Lands Trilogy scenarios.
We hope you'll enjoy "Wrath of the Mind
Lords";
Safe Journeys and Safer Returns!
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part of the Sanctum Sanctorum is hosted by Internet-Quebec)
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