WoML

Online Codex of the Hourglass

FOREWORD:

This spoiler sheet provides "walk-through" information pertinent with playing and completing "
Wrath of the Mind Lords" (WoML for short). Since this scenario can be played and completed in many possible ways, and since there are also many side-stories which are not related to the main plot, this spoiler sheet will provide only the details for the most direct (and easiest) pathway of action to complete the story (including for those side-stories that ARE related to the main plot).

You will notice that this Codex begins with "Chapter Twenty-Three" instead of a "chapter one". That is simply because WoML is truly a continuation of the Sword Lands Trilogy that was begun in "Trouble in the Sword Lands" (TiSL; which ends with "Chapter Ten) and continued in "War in the Sword Lands" (WiSL; which ends with "Chapter Twenty-Two").

When you begin WoML, you will be asked first whether you have played TiSL and/or WiSL previously or not. If you have played both TiSL and WiSL (which is highly recommended), then you will continue on as the heroes of the continuing trilogy. If you played only TiSL or WiSL, then you will continue as the heroes of either scenario. Finally, if you have not played either TiSL or WiSL, then you begin WoML simply as natives of the Sword Lands. Should this be the case, do not worry much for not really knowing about the story laid out in the previous two installments of the Sword Lands Trilogy: indeed, the WoML scenario will supply you with the required knowledge at the right times when needed (with lines such as "you remember hearing about ..." and so on). Nonetheless, we can not say this often enough: this third installment of the Trilogy will be much more enjoyable both story-wise and adventuring-wise if you have already played both TiSL and WiSL.

Finally, remember to exploit as fully as you can the numerous opportunities offered in WoML for gathering information. These opportunities present themselves invariably by moving around and overhearing conversations, in inns and taverns (especially when speaking with barkeeps) or, alternately, at the offices of Adventurers Inc. Information is power, they say, and this is quite true in the Sword Lands Trilogy scenarios.

We hope you'll enjoy "
Wrath of the Mind Lords";

Safe Journeys and Safer Returns!



(This part of the Sanctum Sanctorum is hosted by Internet-Quebec)


These pages and their contents (except otherwise noted) are © Pierre H. Vachon (Psion) and may not be reproduced in any way or for any purpose without the express permission of the author.
The Sword Lands and Anarym are © Pierre H. Vachon.

Realmz and Divinity are © and ® products of Fantasoft LLC and Tim Phillips.

Last revised: September 16, 2004.

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